Home / Lichii system requirements
No official minimum · platform limits only
Lichii system requirements
Lichii does not publish a minimum or recommended specification. I will not invent an RTX model or a RAM floor. What follows is the set of machines the packages actually support, plus results people posted.
What the packages support
| Platform | Constraint | Sources |
|---|---|---|
| Windows | x86_64. The MSVC zip may need the latest Visual C++ redistributable. | 1 publisher · release + docs |
| Linux x86_64 | AppImage wants glibc 2.39 or newer. tar.gz wants Qt 6. | Build 93 notes |
| Linux aarch64 | Same library rules. CI builds on ubuntu-24.04-arm. | Build 93 notes |
| macOS | Apple silicon only, macOS 15 or newer, MoltenVK, not notarized. | Build 93 notes |
| Android | A separate port. ARM64, author target 12 GB RAM or more. Not a desktop release. | Port repo plus a store listing |
| Intel Mac, iOS, 32-bit | No package in the release. | Build 93 asset list |
Graphics, memory, disk
Rendering is Vulkan. The graphics document also talks about an OpenGL 4.6 and Vulkan 1.3 floor, with a Mesa override. I do not turn that into a GPU generation requirement.
There is no published RAM minimum. A failure that says it could not allocate 14336 MiB means Windows RAM plus the page file was short for that allocation. The build 75 notes suggest letting Windows manage the page file. That is not a recommendation to buy 16 GB or 32 GB.
Build 93 downloads are 28.6 MB to 116.0 MB. Games, shader cache, and firmware need more disk than that. I do not have a number for the cache.
CPU is x86_64 or ARM64. PGO builds, when they exist, prefer CPUs that can use that profile. Ocarina issue 117 describes a two-core limit around 29 fps on an older build. Later logs on the same machine were higher in one area. I do not convert that into a core-count minimum.
Posted results, tied to one machine
| Machine | Game | Figure | Where |
|---|---|---|---|
| 5900X + RTX 3080 | Ocarina of Time | 12–22 fps on build 75 notes | Release notes |
| 9800X3D + RTX 5090 | Ocarina of Time | Build 88 Mido 1X 59.90 fps, village 49.53, 2X 47.64 | Issue 117 |
| Apple M4 Pro | Mario Kart World | About 9.5 fps, then 30–38 on build 70 | Release notes |
| RX 7000 + SteamOS | Donkey Kong Bananza | Open areas 20 fps, enclosed 30 fps | 1 report |
| Steam Deck | Ocarina of Time | 8–9 fps on the title, ABXY unmapped | 1 report |
| Intel Arc B580 | Ocarina of Time | 8–10 fps | 1 report plus issue 371 |
| Radeon 780M | Ocarina of Time | 10–17 fps | Catalog report |
FAQ
How much RAM do I need?
Lichii does not say. I leave the cell empty rather than guess.
Will an Intel Mac work?
There is no Intel macOS asset in build 93.
Is Steam Deck supported?
One Ocarina report ran the AppImage at 8–9 fps on the title screen. That is a data point, not a support claim.
Sources
Checked 2026-11-07.